re:ii i asked people on spacehey for their fav early pc games, and the ones that relate to what im looking for (with doorways in a building that you have to click on to enter the next room) pretty much all just change the cursor to a mouse. i dont really know how to differentiate between the cursor hovering over a "button" that links to a new page/room vs. a cursor hovering over a "button" that opens a modal text box, but: what if i could somehow make an arrow button that lays on top of the image, about where the door is, that is hidden but becomes visible upon hovering? and that + the doorway links to the next page. (like when you hover over the doorway, an arrow pops up) i think thatd be good to differentiate between new page vs. text box? if thats possible and something i can figure out, that is
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Date: 2023-06-04 02:44 pm (UTC)i asked people on spacehey for their fav early pc games, and the ones that relate to what im looking for (with doorways in a building that you have to click on to enter the next room) pretty much all just change the cursor to a mouse. i dont really know how to differentiate between the cursor hovering over a "button" that links to a new page/room vs. a cursor hovering over a "button" that opens a modal text box, but: what if i could somehow make an arrow button that lays on top of the image, about where the door is, that is hidden but becomes visible upon hovering? and that + the doorway links to the next page. (like when you hover over the doorway, an arrow pops up)
i think thatd be good to differentiate between new page vs. text box? if thats possible and something i can figure out, that is